Il mondo dei flashgames si arricchisce con questo nuovo engine che gestisce in maniera stupenda l’ isometric views.
Ecco le caratteritische:
- Three-dimensional geometry and 3D-sprites. Buildings and landscape are made in a fair 3D, objects with complex geometry — using sprites, including multi-phase ones.
- Lighting system, including ambient, directional and omni lights. Changing daytime, diffuse and sunlight, automatical “in-corners” shading, dynamic shadows, including sprite shadows.
- Texture and light quality settings (it is really important without 3D hardware acceleration in Flash).
- Low processor load (excluding moments of lighting change and camera rotation, which happen not too often and is not critical for the game).
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